25
Sep
Cartesian vs. Polar Coordinates Moving and Rotating Polygons
Balancing Play Allowing Customization Suggestion Box Comments Chapter 15 NetOthello Why Othello? Implementing a Board Game Implementing the Class Hierarchy The GamePiece Class The gameBoard Class The NetOthello Class Controlling Game Play Taking Turns Teaching a Computer the Rules The Server Side The Client Side Writing the Client Code Writing the Game Code The GamePiece Class The GameBoard Class The NetOthello Class Creating Game-Specific Functionality Writing the GUI Code NetOthello s GUI Layout Handling Events Implementing a Dialog Box Writing the Networking Code Threading NetOthello Getting the User Info Connecting to the Server Handling Server Input Sending Moves Writing the GameServer Step 1: Creating GameServer.class Step 2: Writing GameServerThread.class Step 3: Coding GameGroup.class Step 4: Building GameClientThread.class Adding Some Features Multimedia Enhancements Adding Graphics Suggestion Box
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