25
Sep
Cartesian vs. Polar Coordinates Moving and Rotating Polygons
Summary Chapter 16 WordQuest What Is WordQuest? Plan of Attack Building an Action Environment Simulating 3D Understanding Sprite Theory Writing the Code Implementing Sprite.java Variables Defining Sprite IDs Initializing the Variables Defining the Sprite Images Animating the Sprites Scrolling the Background Understanding the Terrain Class Coding the Terrain Class Declaring Variables Initializing Creating the nextPoly() Method Drawing Terrain onto the Screen Using copyArea() to Enhance Performance Finishing the Thread Methods Adding Functionality Coding the StarField Class Checking Out the Environment On with the Quest Creating the Question Class Getting the Question Data Writing the Prompt Frame Using ThreadGroups to Synchronize Enemy Sprites Extending the Sprite Class The statusBar Class The userSprite Class Writing WordQuest Getting Started Variable Declarations The init() Method Using Double-Buffered Graphics Double-Buffering the Sprite Class Double-Buffering StarField See WordQuest Run
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