25
Sep
Cartesian vs. Polar Coordinates Moving and Rotating Polygons
Cartesian vs. Polar Coordinates Moving and Rotating Polygons The MoveablePolygon Class The RotateablePolygon Class Allocating Responsibility The Top-Level Organization Handling Collisions Building the Game Sprites The Enemy Sprite The Fire Sprite The Asteroid Sprite The Ship Sprite The Explosion Sprite Defining the Managers The Asteroid Manager The Ship Manager The Enemy Manager The Effect Manager The Game Manager Suggestion Box Summary Chapter 14 Daleks! Playing the Game Setting Up the Game Animating the Title Screen Preparing to Animate Creating a New Thread The Animation Loop The Game Begins Starting a Turn Directing Traffic Making the Right Moves Analyzing Input The Daleks Pursue Between-Move Animations Redrawing the Board Painting by Number Better Housekeeping Customizing the Game Changing the Title Screen Changing the Board Size
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