25
Sep
Handling the Rules Selecting a Question Initializing Once
Overall Game Design Classes, Protocols, and Packets Threads Source Code Tree Structure Protocols and Packets The Packet Class Sending Packets Receiving Packets Other Possible Approaches The Basic Server The Server Class The Player and PlayerOutput Classes The Listener Thread The Replier Thread The Table Class: A Simple Version Handling Login Requests Synchronization and Deadlock Prevention The Basic Client The Greeting Class and the HTML Document The Client Class The Client GUI Incorporating MahJong Setting Up the MahJong Table on the Client The Tile and Hand Classes A Generic Shuffling Algorithm MahJong Tile Images Displaying and Manipulating a Hand A Client-Server Model for MahJong Starting a New Game Adding the Server Code for Game Play Checking for a MahJong Pattern Adding Finishing Touches A Flexible Scoring System A Player Database Dealing with Bad Connections Adding Timeout Functionality Debugging the Game Comments Suggestion Box Summary Chapter 19 Slider Puzzle
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