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Returning Worm Segments Through Iterators Setting Direction from

Returning Worm Segments Through Iterators Setting Direction from Player Input Controlling Input from the Keyboard Controlling Input with the Mouse Starting the SessionManager Using the Next() Function How Next() Works Next() Variables Checking Collisions and Treats Putting It All Together in the WormBin Adding Autonomous Worms Modifying SessionManager The DoAutoWorms() Function Calculating Increments Evaluating the Calculations Implications for Game Play Integrating the Game into the Web Page Placement and Applet Size Instructions Browser Compatibility Future Directions for Worm Demo Mode Saving the Score Network Play Suggestion Box Summary Appendix A Appendix B Appendix C Appendix D Appendix E Index
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