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Suggestion Box Summary Chapter 9 Advanced Networking and Multiplayer

The Date Class The Vector Class The Stack Class The Hashtable Class The Random Class Writing for Multiple Platforms Yield Threads Aligning Text Determining System Properties Determining Screen Parameters Obtaining System Properties Ask the Player Allowing Customization Testing Your Games on Multiple Platforms Suggestion Box Summary Chapter 11 Into the Third Dimension Performance Issues with 3D in Java Improving Performance Through Simple Rendering Improving Performance Through Optimizing the Overall Model Future Optimization of Java Itself Polygon-Based Modeling The Polyhedron Vertices Understanding the Structure of a Polyhedron Implementing an Array of 3D Points Polygons Understanding Polygon Orientation and Visible Surface Determination Implementing an Indexing Polygon (fIndexingPolygon) Why Is the Indexing Polygon an Abstract Class? The Static Scratch-Pad Polygon The Abstract paint() and copyIndexedPoints() Methods The Static orientation() Method Implementing a Filled Polygon The paint() Method The fColor Class Implementing the Polyhedron Class The Abstract paint() Method Reading and Writing Polyhedrons from/to Streams A Two-Dimensional Point Array
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