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The Convex Polyhedron and Polygon Sorting What Does

The fire() Method The Missile, Extension of cmAbstractRound The Constructor The update() Method The die() Method The Mini-Cannon, Extension of cmAbstractWeapon The Mini-Cannon Round, Extension of cmAbstractRound The Constructor The update() Method The die() Method The Abstract Shell, Extension of cmAbstractMovingScenery The Constructor The update() Method The Mini-Cannon Empty Shell, Extension of cmAbstractShell The Constructor The Bomb Bay, Extension of cmAbstractWeapon The Bomb, Extension of cmAbstractMovingScenery The Constructor The update() Method The die() Method The Explosion, Extension of cmAbstractRound The Constructor The Explosion, Extension of cmAbstractMovingScenery The Constructor The update() Method Putting Together a Virtual World The cmWorld, Extension of fWorld The Display Panel The Applet Suggestion Box Summary Part III Game Gallery Chapter 13 Building the JAVAroids Game The Game Plot Video Game Paradigms Deriving Sprites Choosing a Parent for the PolygonSprite Class Defining PolygonSprite Doing a Little Vector Math Local vs. Screen Coordinates
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