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Archive for October, 2006

ChatServer Classes What are all of these classes?

Friday, October 27th, 2006

public static void main(String args[]) { new ChatServerThread().start(); } } Save this file and then forget about it for a while. Previous Table of Contents Next Note: If you are looking for best hosting provider to host and run your tomcat application check Astra tomcat hosting services

ChatServer Classes What are all of these classes?

Friday, October 27th, 2006

Black Art of Java Game Programming by Joel Fan Sams, Macmillan Computer Publishing ISBN: 1571690433 Pub Date: 11/01/96 Previous Table of Contents Next Creating the ChatServerThread Class This class is not too difficult to write, because it really doesn t do much. Hopefully, you remember how to […]

ChatServer Classes What are all of these classes?

Friday, October 27th, 2006

ChatServer Classes What are all of these classes? Let s talk about them a little more in-depth: ChatServer is simply the main application class. It will do nothing except create a new ChatServerThread, which will actually do the work. ChatServerThread is a Thread that will wait […]

but it is important to note that this

Thursday, October 26th, 2006

Black Art of Java Game Programming by Joel Fan Sams, Macmillan Computer Publishing ISBN: 1571690433 Pub Date: 11/01/96 Previous Table of Contents Next Understanding the Chat Room Server In Chapter 8, we talked first about the client applet. In this chapter, we are going to talk about the […]

but it is important to note that this

Thursday, October 26th, 2006

This is a key difference between this program and the one we wrote in Chapter 8. The high score server only handled one connection at a time. Other connections had to wait in line until the server was finished with the current connection before they could be serviced. This time, the server […]

but it is important to note that this

Thursday, October 26th, 2006

but it is important to note that this is not the only architecture suitable for multiplayer games. One method commonly used is called peer-to-peer networking. Peer-to-Peer Networking Peer-to-peer networking entails having two or more clients connected directly. There is no need for a server (hence each client is said to […]

deals with the concepts required to create multiplayer

Thursday, October 26th, 2006

Black Art of Java Game Programming by Joel Fan Sams, Macmillan Computer Publishing ISBN: 1571690433 Pub Date: 11/01/96 Previous Table of Contents Next Types of Multiplayer Games: The Programmer s Perspective From a programming perspective, there are two ways of handling a multiplayer game: local and remote. […]

deals with the concepts required to create multiplayer

Thursday, October 26th, 2006

together to rid a level of all of its monsters, but the game also has an option to let the players hunt each other down. Apparently, getting to kill your friends (or even your enemies) without actually damaging them has a huge popular appeal. Despite its apparent popularity, a good […]

deals with the concepts required to create multiplayer

Thursday, October 26th, 2006

deals with the concepts required to create multiplayer games, we will discuss them all in the context of the chat room applet. First, let s discuss what some of these concepts are. Fundamentals of Multiplayer Gaming Almost every game is, in a sense, a multiplayer game. Most computer games pit […]

ps.println( L.toDataString() ); System.out.println(”Writing High Scores to file

Wednesday, October 25th, 2006

Black Art of Java Game Programming by Joel Fan Sams, Macmillan Computer Publishing ISBN: 1571690433 Pub Date: 11/01/96 Previous Table of Contents Next Chapter 9 Advanced Networking and Multiplayer Gaming Concepts Eric Ries Goals: Create a Java Chat Room by using advanced networking concepts […]

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