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Archive for November, 2006

passing parameters (Hosting j2ee) to methods, 32-33 peer-to-peer networking, 320-321

Thursday, November 30th, 2006

passing parameters to methods, 32-33 peer-to-peer networking, 320-321 performance issues, improving in 3D, 390-391 ping packets (MahJong), 759 pipelines (3D), constructing camera, 423 generic (fGenericCamera), implementing, 424-426 classes 3D angle (fAngle3d), implementing, 427-428 3D matrix (fMatrix3d), implementing, 428-429 3D point (fPoint3d), implementing, 427 polyhedron […]

Stack class, 380-381 Vector class, 379-380 nested, 357-358 (J2ee hosting)

Thursday, November 30th, 2006

Stack class, 380-381 Vector class, 379-380 nested, 357-358 packet class (MahJong), 725 packets (MahJong), 724 CP_PLA, 753 ping, 759 receiving, 727 sending, 727 server, 755 paint( ) method, 197 3D, 454-455 Alien Landing game alien hits, 207 difficulty levels, 203 […]

defining classes, 62-63 instancing, 65-66 this keyword, 64-65

Thursday, November 30th, 2006

defining classes, 62-63 instancing, 65-66 this keyword, 64-65 App3Dcore, designing new with templates, 458-460 AudioClips, 113-114 behavior, defined, 16 constructors, 14 Daleks! game animateIntro, 600 titleFont, 598 tracker, 596 declaring, 22 defined, 16 explicit casting, 329 FontMetrics, 132 instantiating […]

blocking, 305 chat rooms, see chat rooms connections, (Offshore web hosting)

Wednesday, November 29th, 2006

blocking, 305 chat rooms, see chat rooms connections, establishing, 304 multiplayer gaming, 318 competitive gaming, 319 cooperative gaming, 319 local games, 319 networking architectures, 320-321 remote games, 320 rings, 321 sockets, creating, 304 terminating links, 305-306 updating information, 304-305 see also client-server […]

Web hosting comparisons - multiplayer gaming, 318 competitive gaming, 319 cooperative gaming,

Wednesday, November 29th, 2006

multiplayer gaming, 318 competitive gaming, 319 cooperative gaming, 319 local games, 319 networking architectures, 320-321 remote games, 320 see also chat rooms multithreaded animations, 363-364 Actor class, 364 ActorTest applet, 366-367 advantages/disadvantages, 370-371 Alien Landing game, 368-370 CycleColorActor class, 364-365 synchronized […]

setXY( ), 675 start( ), 682 stop( ), (Microsoft web hosting)

Wednesday, November 29th, 2006

setXY( ), 675 start( ), 682 stop( ), 682 takeAnswer( ), 670 yield( ), 690 yield( ) thread scheduling, 363 threads, 383 MissileSprite (Alien Landing game), 169 mj.html document (MahJong), 739 model coordinate system (MCS), 414-417 modeling in 3D, polygon-based implementing polyhedron […]

} } public static void initiateClass (Applet app)

Wednesday, November 15th, 2006

Collision Handling Listing 12-6 shows the bouncing box with collision handling. To conserve space, only the changes to Listing 12-1 are shown. The complete source code can be found on the CD-ROM. Listing 12-6 The bouncing box, with collision handling class BouncingBox extends fMovingObject{ .. .. public […]

} } public static void initiateClass (Applet app)

Wednesday, November 15th, 2006

} } public static void initiateClass (Applet app) { //– //– get the static “constants” that all bouncing boxes have //– try{ //– load the default polyhedron for all bouncing boxes //– this MUST be done in all non-abstract classes String polyfile= app.getParameter(”StaticBox_ourDefaultPolyhedron”); […]

The init() Method The first line of code

Wednesday, November 15th, 2006

Black Art of Java Game Programming by Joel Fan Sams, Macmillan Computer Publishing ISBN: 1571690433 Pub Date: 11/01/96 Previous Table of Contents Next Building on the Example: Collisions and Object Interactions The last example illustrated how the core class fMovingObject and fWorld can be extended. This example […]

The init() Method The first line of code

Wednesday, November 15th, 2006

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