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Black Art of Java Game Programming by Joel
Black Art of Java Game Programming by Joel Fan Sams, Macmillan Computer Publishing ISBN: 1571690433 Pub Date: 11/01/96 Previous Table of Contents Next Implementing the Rotating Cubes Applet Most of the code in Listing 11-13 is standard applet code, but some sections might prove a bit more difficult to understand. Listing 11-13 The rotating cubes applet import java.awt.*; import java.net.*; import java.io.*; /** * A rotating cubes applet * .. putting the classes to work with a quick and dirty * applet. */ public class Cube extends fNoFlickerApplet implements Runnable{ fGenericCamera camera; fPoint3d CamPos; fAngle3d CamAngle; fPolyhedron cube; fPolyhedronInstance cubeInstance[]; fPoint3d pos[]; fAngle3d agl; Thread myThread; /** * initiate the applet. */ public void init(){ //– //– create a camera //– camera=new fGenericCamera(400,400,Math.PI/2); CamPos=new fPoint3d(0,0,5); CamAngle=new fAngle3d(); //– //– load a model from the file cube.f3d //–
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